feat(sched): add timer-driven scheduling and wait queues
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@ -57,14 +57,20 @@
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- 已建立 x86 上下文切换入口,保存/恢复 callee-saved 寄存器和栈指针。
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- 已建立线程 trampoline,新线程能从独立内核栈进入自己的入口函数。
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- 已建立协作式 round-robin,两个 kernel thread 能通过 `sched_yield()` 轮转运行。
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- `scripts/check.sh` 已验证 `timer initialized`、`timer tick=1/2/3`、`scheduler initialized`、`kernel thread selftest ok` 和 `thread 1/2` 轮转日志。
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- 已把调度接入 `timer_tick()`,timer tick 会唤醒到期 sleep 线程并触发 round-robin。
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- 已建立 idle thread,所有普通线程 sleep/wait 时由 idle 承接 CPU。
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- 已提供 `sched_sleep()`,线程可以睡眠指定 tick 数并被 timer 唤醒。
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- 已提供 `wait_queue_init()`、`wait_queue_sleep()`、`wait_queue_wake_one()` 和 `wait_queue_wake_all()`。
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- `scripts/check.sh` 已验证 `timer initialized`、`timer tick=1/2/3`、`scheduler initialized`、`kernel thread selftest ok`、timer 驱动线程轮转、`sched_sleep()` 和 wait queue wakeup。
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后续扩展:
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- 把 IRQ 分发扩展为可注册 handler 的表,而不是只处理 timer。
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- 把协作式调度接入 timer tick,演进为抢占式调度。
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- 建立 `yield()`、`sleep()`、timer wakeup 和 wait queue。
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- 把当前直接在 timer IRQ 内触发调度的路径收敛为更明确的 interrupt-exit reschedule 模型。
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- 建立基础 spinlock 或 interrupt-safe lock。
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- 为 wait queue 增加条件等待、超时等待和状态检查。
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- 为线程退出增加资源回收路径。
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下一阶段:
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- 继续在 `04-time-scheduler.md` 内推进 timer 驱动的抢占式调度、`sleep()` 和 wait queue。
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- 继续在 `04-time-scheduler.md` 内推进 interrupt-safe lock、线程退出回收和更严格的 interrupt-exit reschedule。
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@ -28,7 +28,7 @@
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| `01-early-debug.md` | 基础完成 | 已有 early log 前端、QEMU debug port、COM1 串口和最小 `panic()`。 |
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| `02-cpu-interrupts.md` | 基础完成 | 已有 GDT/TSS/IDT、exception vector 0-31、`trap_frame` 和 invalid opcode 回归测试。 |
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| `03-memory.md` | 基础完成 | 已有最小物理页 allocator、页表 map/unmap/query、page fault 诊断和内核堆。 |
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| `04-time-scheduler.md` | 进行中 | 已有 PIT timer interrupt、通用 tick 计数、kernel thread、内核栈、上下文切换和协作式 round-robin;抢占式调度和等待队列未完成。 |
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| `04-time-scheduler.md` | 进行中 | 已有 PIT timer interrupt、通用 tick、kernel thread、内核栈、上下文切换、timer 驱动 round-robin、sleep 和 wait queue 基础;锁、退出回收和更严格的中断返回调度未完成。 |
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| `05-input-events.md` | 未开始 | 需要输入事件模型和键盘接入。 |
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| `06-storage-vfs.md` | 未开始 | 需要块层、缓存、VFS 和基础文件系统。 |
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| `07-user-mode.md` | 未开始 | 需要 syscall、进程、用户地址空间和 ELF 加载。 |
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@ -36,7 +36,7 @@
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| `09-driver-expansion.md` | 未开始 | 需要设备模型、PCI/ACPI、存储、网络等驱动扩展。 |
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| `10-real-machine.md` | 未开始 | 需要 U 盘真机启动验证和硬件差异记录。 |
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当前最合适的下一步仍在 `04-time-scheduler.md` 内:把调度接入 timer tick,演进到抢占式调度,然后做 `sleep()` 和 wait queue。
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当前最合适的下一步仍在 `04-time-scheduler.md` 内:补 interrupt-safe lock、线程退出回收,并把调度路径收敛为更明确的 interrupt-exit reschedule。
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## Linux 级能力缺口路由
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@ -26,6 +26,7 @@
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- timer 基础:已接入 x86 PIC/PIT,timer IRQ 能进入通用 tick 入口。
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- kernel thread 基础:已建立线程对象、内核栈和 run queue。
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- 调度基础:已建立 x86 上下文切换入口和协作式 round-robin。
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- sleep/wait 基础:timer tick 能唤醒 sleep 线程,wait queue 支持 sleep 和 wake。
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- 构建系统已拆成根 Makefile、`arch/x86/Makefile` 和目录 Makefile。
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- `scripts/check.sh` 已验证启动日志、串口日志和 invalid opcode 异常路径,GitHub Actions 已接入。
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- `.clang-format` 已用于强制当前 C 代码风格。
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@ -45,8 +46,9 @@
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目标:
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- 把调度接入 timer tick,演进到抢占式调度。
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- 建立 `sleep()`、timer wakeup 和 wait queue。
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- 建立 interrupt-safe lock。
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- 建立线程退出资源回收。
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- 把调度路径收敛为更明确的 interrupt-exit reschedule。
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## 任务路由
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@ -10,9 +10,15 @@ enum thread_state {
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THREAD_READY,
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THREAD_RUNNING,
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THREAD_SLEEPING,
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THREAD_WAITING,
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THREAD_DEAD,
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};
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struct wait_queue {
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struct thread *head;
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struct thread *tail;
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};
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struct thread {
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uint64_t id;
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enum thread_state state;
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@ -22,7 +28,9 @@ struct thread {
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void *stack_base;
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uintptr_t stack_top;
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size_t stack_size;
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uint64_t wake_tick;
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struct thread *next;
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struct thread *wait_next;
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char name[32];
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};
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@ -30,6 +38,12 @@ void sched_init(void);
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struct thread *kernel_thread_create(
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const char *name, kernel_thread_entry_t entry, void *arg);
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void sched_start(void) __attribute__((noreturn));
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void sched_tick(uint64_t tick);
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void sched_yield(void);
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void sched_sleep(uint64_t ticks);
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void wait_queue_init(struct wait_queue *queue);
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void wait_queue_sleep(struct wait_queue *queue);
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void wait_queue_wake_one(struct wait_queue *queue);
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void wait_queue_wake_all(struct wait_queue *queue);
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#endif
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@ -6,6 +6,7 @@
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#include <tianole/early_log.h>
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#include <tianole/mm.h>
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#include <tianole/sched.h>
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#include <tianole/timer.h>
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#define KERNEL_STACK_SIZE (PAGE_SIZE * 4u)
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#define STACK_ALIGNMENT 16u
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@ -16,6 +17,8 @@ static struct thread *current_thread;
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static uintptr_t boot_stack_pointer;
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static uint64_t next_thread_id = 1;
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static int scheduler_ready;
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static int schedule_locked;
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static struct thread *idle_thread;
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static void thread_trampoline(void) __attribute__((noreturn));
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@ -102,7 +105,9 @@ struct thread *kernel_thread_create(
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thread->stack_top = align_down_uintptr(stack_top, STACK_ALIGNMENT);
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thread->stack_pointer = prepare_initial_stack(thread->stack_top);
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thread->stack_size = KERNEL_STACK_SIZE;
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thread->wake_tick = 0;
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thread->next = 0;
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thread->wait_next = 0;
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copy_thread_name(thread->name, sizeof(thread->name), name);
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enqueue_thread(thread);
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@ -123,36 +128,60 @@ static struct thread *next_runnable_thread(void)
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thread = start;
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while (thread != 0) {
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if (thread->state == THREAD_READY) {
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if (thread->state == THREAD_READY && thread != idle_thread) {
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return thread;
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}
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thread = thread->next;
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}
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for (thread = run_queue_head; thread != start; thread = thread->next) {
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if (thread->state == THREAD_READY) {
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if (thread->state == THREAD_READY && thread != idle_thread) {
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return thread;
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}
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}
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if (idle_thread != 0 && idle_thread->state == THREAD_READY) {
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return idle_thread;
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}
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return 0;
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}
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static void wake_sleeping_threads(uint64_t tick)
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{
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struct thread *thread;
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for (thread = run_queue_head; thread != 0; thread = thread->next) {
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if (thread->state == THREAD_SLEEPING &&
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thread->wake_tick <= tick) {
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thread->wake_tick = 0;
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thread->state = THREAD_READY;
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}
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}
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}
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void sched_yield(void)
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{
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struct thread *prev = current_thread;
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struct thread *next = next_runnable_thread();
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if (schedule_locked != 0) {
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return;
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}
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if (next == 0 || next == prev) {
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return;
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}
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schedule_locked = 1;
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if (prev != 0 && prev->state == THREAD_RUNNING) {
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prev->state = THREAD_READY;
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}
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next->state = THREAD_RUNNING;
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current_thread = next;
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schedule_locked = 0;
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if (prev == 0) {
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arch_context_switch(&boot_stack_pointer, next->stack_pointer);
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@ -162,6 +191,90 @@ void sched_yield(void)
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arch_context_switch(&prev->stack_pointer, next->stack_pointer);
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}
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void sched_tick(uint64_t tick)
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{
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wake_sleeping_threads(tick);
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if (current_thread != 0 && current_thread->state == THREAD_RUNNING) {
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sched_yield();
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}
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}
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void sched_sleep(uint64_t ticks)
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{
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uint64_t now;
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if (current_thread == 0 || ticks == 0) {
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return;
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}
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now = timer_ticks();
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current_thread->wake_tick = now + ticks;
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current_thread->state = THREAD_SLEEPING;
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sched_yield();
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}
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void wait_queue_init(struct wait_queue *queue)
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{
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if (queue == 0) {
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return;
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}
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queue->head = 0;
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queue->tail = 0;
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}
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static void wait_queue_enqueue(struct wait_queue *queue, struct thread *thread)
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{
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thread->wait_next = 0;
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if (queue->tail != 0) {
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queue->tail->wait_next = thread;
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} else {
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queue->head = thread;
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}
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queue->tail = thread;
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}
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void wait_queue_sleep(struct wait_queue *queue)
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{
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if (queue == 0 || current_thread == 0) {
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return;
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}
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wait_queue_enqueue(queue, current_thread);
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current_thread->state = THREAD_WAITING;
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sched_yield();
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}
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void wait_queue_wake_one(struct wait_queue *queue)
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{
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struct thread *thread;
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if (queue == 0 || queue->head == 0) {
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return;
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}
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thread = queue->head;
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queue->head = thread->wait_next;
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if (queue->head == 0) {
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queue->tail = 0;
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}
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thread->wait_next = 0;
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if (thread->state == THREAD_WAITING) {
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thread->state = THREAD_READY;
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}
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}
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void wait_queue_wake_all(struct wait_queue *queue)
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{
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while (queue != 0 && queue->head != 0) {
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wait_queue_wake_one(queue);
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}
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}
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static void thread_trampoline(void)
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{
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struct thread *thread = current_thread;
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@ -218,12 +331,42 @@ static void scheduler_demo_entry(void *arg)
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uint64_t step;
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for (step = 1; step <= 3; step++) {
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early_log_puts("thread ");
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early_log_puts("preempt thread ");
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early_log_u64_decimal(id);
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early_log_puts(" step=");
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early_log_u64_decimal(step);
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early_log_puts("\n");
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sched_yield();
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sched_sleep(2);
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}
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}
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static struct wait_queue demo_wait_queue;
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static void wait_queue_demo_waiter(void *arg)
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{
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(void)arg;
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early_log_puts("waiter sleeping\n");
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wait_queue_sleep(&demo_wait_queue);
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early_log_puts("waiter woke\n");
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}
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static void wait_queue_demo_waker(void *arg)
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{
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(void)arg;
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early_log_puts("waker sleeping\n");
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sched_sleep(4);
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early_log_puts("waker wake_one\n");
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wait_queue_wake_one(&demo_wait_queue);
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}
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static void idle_thread_entry(void *arg)
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{
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(void)arg;
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for (;;) {
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__asm__ volatile("hlt");
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}
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}
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@ -235,6 +378,7 @@ void sched_init(void)
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run_queue_head = 0;
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run_queue_tail = 0;
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idle_thread = 0;
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scheduler_ready = 1;
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early_log_puts("scheduler initialized\n");
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@ -247,11 +391,18 @@ void sched_start(void)
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"round-robin-a", scheduler_demo_entry, (void *)(uintptr_t)1);
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struct thread *second = kernel_thread_create(
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"round-robin-b", scheduler_demo_entry, (void *)(uintptr_t)2);
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struct thread *waiter =
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kernel_thread_create("waiter", wait_queue_demo_waiter, 0);
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struct thread *waker =
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kernel_thread_create("waker", wait_queue_demo_waker, 0);
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idle_thread = kernel_thread_create("idle", idle_thread_entry, 0);
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if (first == 0 || second == 0) {
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if (first == 0 || second == 0 || waiter == 0 || waker == 0 ||
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idle_thread == 0) {
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panic("scheduler demo thread creation failed");
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}
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wait_queue_init(&demo_wait_queue);
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early_log_puts("scheduler starting\n");
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sched_yield();
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@ -1,6 +1,7 @@
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#include <stdint.h>
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#include <tianole/early_log.h>
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#include <tianole/sched.h>
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#include <tianole/timer.h>
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static uint64_t tick_count;
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@ -14,6 +15,8 @@ void timer_tick(void)
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early_log_u64_decimal(tick_count);
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early_log_puts("\n");
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}
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sched_tick(tick_count);
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}
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uint64_t timer_ticks(void)
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@ -27,12 +27,16 @@ check_lines build/debug.log \
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"kernel thread selftest ok" \
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"timer initialized" \
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"scheduler starting" \
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"thread 1 step=1" \
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"thread 2 step=1" \
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"thread 1 step=2" \
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"thread 2 step=2" \
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"thread 1 step=3" \
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"thread 2 step=3" \
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"preempt thread 1 step=1" \
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"preempt thread 2 step=1" \
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"waiter sleeping" \
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"waker sleeping" \
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"preempt thread 1 step=2" \
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"preempt thread 2 step=2" \
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"preempt thread 1 step=3" \
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"preempt thread 2 step=3" \
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"waker wake_one" \
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"waiter woke" \
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"timer tick=1" \
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"timer tick=2" \
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"timer tick=3"
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@ -54,12 +58,16 @@ check_lines build/serial.log \
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"kernel thread selftest ok" \
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"timer initialized" \
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"scheduler starting" \
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"thread 1 step=1" \
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"thread 2 step=1" \
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"thread 1 step=2" \
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"thread 2 step=2" \
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"thread 1 step=3" \
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"thread 2 step=3" \
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"preempt thread 1 step=1" \
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"preempt thread 2 step=1" \
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"waiter sleeping" \
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"waker sleeping" \
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"preempt thread 1 step=2" \
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"preempt thread 2 step=2" \
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"preempt thread 1 step=3" \
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"preempt thread 2 step=3" \
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"waker wake_one" \
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"waiter woke" \
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"timer tick=1" \
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"timer tick=2" \
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"timer tick=3"
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